Game development vs AR/VR development: which is harder to productionize?
The question is about Game Development .
AR/VR development is harder to productionize than traditional game development, mainly because it adds hardware constraints most games never have to satisfy. Oculus and HTC both recommend a minimum of 90 frames per second to avoid motion sickness, well above the 30-60fps range that's standard for most console and PC titles.
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