Three.js

Three.js vs raw WebGL: which gives more control and performance?

The question is about Three.js .

Answer:

Raw WebGL gives more granular control over the GPU pipeline and can outperform Three.js in tightly optimized cases, but that control comes from writing shader code and buffer management by hand. WebGL itself is a Khronos Group specification; WebGL 2.0, released in 2017, added features like multiple render targets and 3D textures that Three.js exposes through simpler objects.

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