Unity

What should developers avoid when building games with Unity early on?

The question is about Unity .

Answer:
Early Unity projects should avoid implementing ECS (DOTS) architecture prematurely until the game design is validated, as it adds unnecessary complexity for most indie game scopes. Don't build custom netcode from scratch when solutions like Photon or Unity Netcode for GameObjects can meet most multiplayer needs. Also, avoid targeting all platforms at once; develop and test on one primary platform before porting. For new projects, steer clear of Unity's legacy Input System, since the new Input System offers more robust support for multi-device input.

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